Kingdom Rush Frontiers game:

1 player, Flash, Medieval, Knight, Upgrade, Magic, Tower Defense | Date Added 03 Nov 2022
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š‘²š’Šš’š’ˆš’…š’š’Ž š‘¹š’–š’”š’‰: š‘­š’“š’š’š’•š’Šš’†š’“š’” by Ironhide studio is the sequel to š‘²š’Šš’š’ˆš’…š’š’Ž š‘¹š’–š’”š’‰, released on June 2013.

š‘²š’Šš’š’ˆš’…š’š’Ž š‘¹š’–š’”š’‰: š‘­š’“š’š’š’•š’Šš’†š’“š’” follows the formula of a typical tower-defense game. Placing towers on the side of a path to destroy enemies that appear in predetermined waves, the objective is to defeat all the waves before they reach the end of the path, using the towers and certain abilities. Letting too many enemies through results in a Game Over.

Story

š‘­š’“š’š’š’•š’Šš’†š’“š’” continues the story that ended in š‘²š’Šš’š’ˆš’…š’š’Ž š‘¹š’–š’”š’‰. When the dark wizard Vez'nan was defeated at the end of the previous game, a new evil takes up his mantle and escapes into the wild frontiers to the south-east of the kingdom. The story unfolds gradually through information given at the start of each new level as you, the nameless General in the King's forces, lead your troops through vast desert, dense jungles and deep caverns to face off against the game's new villain, Lord Malagar, and whatever else is hiding in the shadows.

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This game is part of a series:Kingdom Rush

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Kingdom Rush Frontiers
Kingdom Rush Frontiers
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